DRONE GAME THAT HIGHLIGHTS ETHICAL AND SUSTAINABILITY IMPLICATIONS OF DESIGN DECISIONS

DRONE GAME THAT HIGHLIGHTS ETHICAL AND SUSTAINABILITY IMPLICATIONS OF DESIGN DECISIONS

S. Isaac, G. Lodetti, J. Zufferey, B. Bruno (2023).  DRONE GAME THAT HIGHLIGHTS ETHICAL AND SUSTAINABILITY IMPLICATIONS OF DESIGN DECISIONS . 591-601.

This paper reports on the development of a brief scenario-based challenge to prompt engineering students’ reflection about the broader impacts of their design decisions, and thereby increase their ethical sensitivity and motivation. The game scenario asks players to design a drone for ornithologists to study birds, contextualized as part of a university course. Constrained by their budget, players choose a subset from a variety of actions that can advance their drone design. Each action, for example spending a week prototyping in the lab (200€) or making a one-day field trip with the ornithologists (1000€), allows the players to access specific information and make choices to refine their design. Presenting the task as a mechanical engineering design problem, without reference to ethics or sustainability, gives us a window into how students spontaneously include these aspects in their design decisions. This is important, as previous studies have shown that engineers typically interpret their brief as restricted only to their core engineering disciplinary expertise and do not perceive the ethical implications of their design decisions. The feedback that participants receive after submitting their final prototype highlights potential ethical and environmental issues, with a view to increasing both students’ ethical sensitivity (recognising that an ethical concern exists) and ethical motivation (internal drive towards behaviours coherent with ethical values). This paper reports on the scenario development and first implementation as an online game that constitute the semester project of the second author. We share preliminary participant feedback and our plans for a tangible interface with tabletop robots to observe participants’ decision-making processes through haptic functionality and afford opportunities to integrate peer discussions in the activity.

Authors (New): 
Siara Isaac
Gianni Lodetti
Jessica Dehler Zufferey
Barbara Bruno
Pages: 
591-601
Affiliations: 
Swiss Federal Institute of Technology in Lausanne, Écublens, Switzerland
Keywords: 
Engineering Design
Ethics
Transversal Skills
CDIO Standard 5
CDIO Standard 7
CDIO Standard 8
Year: 
2023
Reference: 
ABET (no date). https://www.abet.org/accreditation/accreditation-criteria/criteria-for-accrediting-engineering-programs-2022-2023/#GC3 Accessed January 25, 2023: 
Adams, R. S., Turns, J., & Atman, C. J. (2003). Educating effective engineering designers: The role of reflective practice. Design Studies, 24(3), pp. 275–294. https://doi.org/10.1016/S0142-694X(02)00056-X: 
Bierwolf, R. (2017). Practioners, Reflective Practitioners, Reflective Professionals, IEEE Engineering Management Review, 45, pp. 19-24.: 
Corona Wire, the (no date). https://www.thecoronawire.com/what-are-drones-made-of-detailed-guide-to-drone-anatomy/ Accessed November 25, 2022: 
Cti (no date). https://www.cti-commission.fr/fonds-documentaire/document/25/chapitre/1217 Accessed January 25, 2023: 
Donia, J. and Shaw, J. (2021). Ethics and Values in Design: A Structured Review and Theoretical Critique, Science and Engineering Ethics, 27(5).: 
EPFL (no date). PhD Excellence Program https://www.epfl.ch/education/phd/doctoral-studies-structure/customized-curricula/epfl-phd-excellence-programme/ Accessed January 20, 2023. : 
Fischer, S. and Barabasch, A. (2020), Gamification. A Novel Didactical Approach for 21st Century Learning. Wuttke E, Seifried J, Niegemann H (eds) Vocational Education and Training in the Age of Digitization, 1st ed, Verlag Barbara Budrich, pp. 89–106.: 
Griffin, T.A., Green, B.P. and Welie, J.V.M. The ethical agency of AI developers. AI Ethics (2023). https://doi.org/10.1007/s43681-022-00256-3 : 
Hardebolle, C. Kovacs, H., Simkova, E., Pinazza, A., Di Vincenzo, M. C., Jermann, P., Tormey, R. and Dehler Zufferey, J. (2022). A Game-Based Approach to Develop Engineering Students’ Awareness about Artificial Intelligence Ethical Challenges. SEFI 2022. Barcelona, Spain. : 
Hwang, G.-J. and Chen, P.-Y. (2022). Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis, Entertainment Computing, 40, p. 100459. : 
Isaac, S. (2021). Epistemic Practices: a framework for characterising engineering students’ epistemic cognition [Doctoral dissertation, University of Lancaster]. https://doi.org/10.17635/lancaster/thesis/1400: 
Isaac,, S. Kothiyal, A., Borsò, P. and Ford, B. (2023). Sustainability and Ethicality are Peripheral to Students’ Software Design. International Journal of Engineering Education, 39(3). : 
Isaac, S., Petringa, N., Jalali, Y., Tormey, R. and Dehler-Zufferey, J. (forthcoming). Are engineering teachers ready to leverage the power of play to teach transversal skills?: 
Karakoç, B., Eryılmaz, K., Turan Özpolat, E. and Yıldırım, İ. (2022). The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study, Tech Know Learn, 27(1), pp. 207–222.: 
Lönngren, J. (2021). Exploring the discursive construction of ethics in an introductory engineering course, Journal of Engineering Education, 110(1), pp. 44–69.: 
Manzano-León, A., Camacho-Lazarraga, P., Guerrero, M. A., Guerrero-Puerta, L., Aguilar-Parra, J. M., Trigueros, R. and Alias, A. (2021). Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education, Sustainability 13(4), p. 2247.: 
Mendler de Suarez, J., Suarez, P., Bachofen, C., Fortugno, N., Goentzel, J., Gonçalves, P., Grist, N., Macklin, C., Pfeifer, K., Schweizer, S., Van Aalst, M., and Virji, H. (2012). Games for a New Climate: Experiencing the Complexity of Future Risks. Pardee Center Task Force Report. Boston: The Frederick S. Pardee Center for the Study of the Longer-Range Future, Boston University. http://tinyurl.com/BUPardee-G4NC: 
Özgür, A., Lemaignan, S., Johal, W., Beltran, M., Briod, M., Pereyre, L., ... & Dillenbourg, P. (2017, March). Cellulo: Versatile handheld robots for education. In Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (pp. 119-127): 
Picard, C., Hardebolle, C., Tormey, R., & Schiffmann, J. (2022). Which professional skills do students learn in engineering team-based projects? European Journal of Engineering Education, 47(2), 314-332.: 
Schrier, K. (2015), EPIC: a framework for using video games in ethics education, Journal of Moral Education, 44(4) pp. 393–424: 
Steele, A. L. (2018). Developing Student Meta-Cognition in a Design Course. Proceedings of the Canadian Engineering Education Association (CEEA). https://doi.org/10.24908/pceea.v0i0.13031 : 
Szekely, I. (2011). What do IT professionals think about surveillance? in C. Fuchs, K. Boersma, A. Albrechtslund, and M. Sandoval (eds), Internet and surveillance: The challenges of Web 2.0 and social media, vol. 16, Routledge, New York, NY, pp. 198–219.: 
Tanner, C., Schmocker, D., Katsarov, J. and Christen, M. (2022), Educating moral sensitivity in business: An experimental study to evaluate the effectiveness of a serious moral game, Computers & Education, 178, p. 104381.: 
Wang, K., Tekler, Z. D., Cheah, L., Herremans, D., & Blessing, L. (2021). Evaluating the effectiveness of an augmented reality game promoting environmental action. Sustainability, 13(24), 13912. Washington Post. (2021). https://www.washingtonpost.com/science/2021/06/07/drone-crash-abandoned-eggs/ Accessed November 25, 2022: 
Watts, L. L., Medeiros, K. E., Mulhearn, T. J., Steele, L. M., Connelly, S. and Mumford, M. D. (2017), Are Ethics Training Programs Improving? A Meta-Analytic Review of Past and Present Ethics Instruction in the Sciences, Ethics & Behavior, 27(5), pp. 351–384. : 
Worldwide CDIO Initiative. (2022), The CDIO Syllabus, V3.0 http://www.cdio.org/content/cdio-syllabus-30. Accessed April 7, 2023. : 
Go to top