Active Learning Games

Active Learning Games

O. de Weck, I. Kim, R. Hassan (2005).  Active Learning Games. 17.

by Olivier de Weck and Rania Hassan

This paper discusses active learning games as a potentially important pedagogical technique in support of formal classroom education. A brief review of the active learning literature is given, followed by a list of known active learning games relevant to the CDIO engineering education context. As a specific example of an active learning game we present the learning objectives, rules, and implementation of a “Genetic Algorithm Game” that is used to introduce this class of evolutionary optimization algorithms to graduate students. Genetic algorithms do not require mathematically advanced formulations. Nevertheless, many students are experiencing conceptual difficulties in understanding the abstract nature of genetic operators and how the algorithm is able to successfully search complex design spaces for good solutions. We have found that playing the “Genetic Algorithm Game” during class is an effective tool that helps students experience and reinforce the inner workings of genetic algorithms. This activity enhances conceptual learning and initial student feedback has been very positive. This paper was presented at the CDIO Annual Conference, 06-09 June 2005, Kingston, Ontario. They are posted here by permission of the author(s).

Authors (New): 
Olivier de Weck
Il Yong Kim
Rania Hassan
Pages: 
17
Affiliations: 
Massachusetts Institute of Technology, USA
Keywords: 
Active learning
genetic algorithm
Pedagogical Experiment
CDIO Standard 8
Year: 
2005
Reference: 
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